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Post by MarioMaster720 on Nov 7, 2012 9:24:53 GMT -5
What you said wouldn't even be a "reference" considering every Main 2D Mario Platformer after SMW has secret exits too. (When I think about it now Secret Stars are simply SMG Versions of Secret Exits ) Also "btt" means "Back to Topic" so how you lack experience in making games doesn't belong here at all. That's something you should have posted in General Chat (although I'm pretty sure most people knew it anyway).
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Post by yoyoman on Nov 7, 2012 10:10:17 GMT -5
It looks like the thread doesn't say level design. And your DESIGNING ideas so same difference!
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Post by Pølari on Nov 7, 2012 10:18:25 GMT -5
It looks like the thread doesn't say level design. And your DESIGNING ideas so same difference! >_< It's the level design thread for STAR 1
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Post by yoyoman on Nov 8, 2012 20:40:49 GMT -5
Can I at least give thorough ideas?
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Post by yoyoman on Nov 8, 2012 20:55:23 GMT -5
Pull stars wouldn't form until the glass dome is shattered. You'd need to ground pound a switch to open it.
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Post by yoyoman on Nov 8, 2012 21:11:55 GMT -5
Guys do you think it's cool to put a leaf raft in there?
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Post by MrRean on Nov 8, 2012 21:20:25 GMT -5
Pull stars wouldn't form until the glass dome is shattered. You'd need to ground pound a switch to open it. ...what?
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Post by gc on Nov 9, 2012 5:10:22 GMT -5
Guys do you think it's cool to put a leaf raft in there? A perfect example of a post that is too short. If you're posting an idea, <u>suggest it</u>, not ask it, and state why it should be there if it isn't obvious. Add details! lololololololololol Yep, pure gold.
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