Post by NWPlayer123 on Jan 28, 2012 22:18:25 GMT -5
[glow=red,2,300]Bowser's Lava Lair[/glow]
Beta v0.1
Beta v0.1
World
2, DEMO
2, DEMO
Difficulty
6/10
6/10
Overview
An extension of Lava Lair's gameplay. Features moderately difficult obstacles and is almost twice as big as the original Star.
An extension of Lava Lair's gameplay. Features moderately difficult obstacles and is almost twice as big as the original Star.
Support Videos
Star List
Brotherhood of Flame
Dashing on the Lava Seas
Green Star 1
Green Star 2
Brotherhood of Flame
Dashing on the Lava Seas
Green Star 1
Green Star 2
Brotherhood of Flame
Song: Same as SMG2 original.
Background: Same as SMG2 original.
Area 1
Mario lands on a moving Airship, which is actually about to stop, reaching a path made with stone blocks from Haunty Halls. The color on top of them alternates between green and red. The Toad Captain appears along with another Toad and a Starship. When selected, he says: "Mario! Glad to see you are fine! We have detected extreme *Power Star icon* energy in this place, but it seems to be well protected. We can't even get past the landing spot, but I'm sure you'll sneak in there easily! Good luck!" After this short text, the other Toad says in the automatic speech: "We're counting on you!"
Now returning to the fiery business. At the end of the bridge, a circular structure is found. It is actually the metal object in Bowser Jr's Fearsome Fleet video, 0:30, without the electric rails, Bullet cannons and the cage, and rotated horizontally as well. At the other edge, there is a bridge of yellow respawning platforms, but unactivated (stands are there, but platforms don't appear.). A spiked shockwave sentry is placed at the middle of the structure, so the player has to be very careful not to get hit. There is a line or four "?" coins here, one at each edge of the platform, and only one appears at a time. After all coins are collected, the bridge is activated and Mario can proceed.
The second circle platform is Spin-Dig's Steel Ring planet, and there is another deactivated bridge on the other edge. This time, three Goombeetles and three Brrn Bits are found. When all enemies are defeated, Mario proceeds on the bridge, moving to the Crate Incinerate planet in Rightside Down Galaxy.
There is an energy cage at the middle, surrounded by fireballs in a circular path. When Mario lands on this planet, two or three Magikoopas appear and start to attack. Destroying all the enemies here spawns the key, which deactivates the energy cage in the middle, allowing the player to use a cannon hidden in it to get to the next area.
Area 2
After being shot by the cannon, Mario hits a target object and lands on the original starting platform. The Magikoopa that normally appears here has been replaced by a Hammer Bro and a Boomerang Bro. Defeating both of them unlocks the Pull Star that leads Mario to the next two planets, same as original. Near the Ground-Pound spring at the first object, the Luma has been replaced with a Goomba. The 6-life mushroom has been removed as well. At the end of the second object, the crystal hiding the Launch Star has been replaced by a Magikoopa, which when defeated unlocks the new Launch Star.
Area 3
Checkpoint. Instead of the original checkpoint planet, Mario lands on a stone block with green top. This area is basically a pair of lava planets from Melty Monster, and the stone platform is right above this surface. The gravity center here is in the center of these planets.
Here, the player has to navigate with extreme care on top of a line of yellow respawning platforms when above the lava planets, and the connection between the two planets is made by a line of small stone objects located near the end of Melty Monster's first Star. Two Flimps are located at each edge of this "bridge". While crossing the two planets, the player has to dodge Paragoombas, Choppahs and even fireball cannons. At the end of the line, on the second lava planet, there is an Airship and a Ground-Pound switch on it. After it is activated, the Airship will start moving forward and proceed to where the Flimps were just before the first meteor gate. While on the Airship, Mario has to dodge attacks from incoming Magikoopas and Goombeetles. From where the Flimps were, moving to the right leads to a 6-life mushroom, to the left leads to the Whomps and the star gate. The Comet Medal, however, remains in its original spot.
Area 4
Checkpoint. This area is the same as the normal Lava Lair after the meteor gate. However, the Snake Block paths are extended, more Magikoopas appear along with a few more obstacles, such as electric fences, stone blocks that have to be climbed and possibly spinning fireballs (path tilted horizontally).
Area 5
Wait, what? You went in the last Gate but you aren't in the Bowser fight yet? Yes. There is a bit of platforming before Bowser's fight. Still, the background is the same as the original, and the music used here is the same that plays on Topmaniac's planet before the boss fight, in SMG1. In addition to that, a very light dark red/black fog forms up when Mario tries to look far away.
When cutscene editing is possible, we could show Mario coming out of a portal with his landing animation when he first arrives at Sky Station, but until then,let's just trigger a flash of light starting when he enters the portal and slowly fading away, revealing the additional platforming area.
It's not very extensive nor supposed to be difficult, though: it starts as a short path with Flip-Swap panels and stone blocks, turns into a SMB-like 2D area with few enemies, such as Paragoombas, Magikoopas and Boomerang Bros, and when a switch at the end is hit, it immediately turns the 2D area into 3D again, allowing the player to access platforms placed at the sides near the switch.
From the switch, Mario has to cross a bridge of respawning yellow platforms while dodging bubbles shot by a cannon placed beyond the bridge, where there are four stone blocks and a launch star/pipe that will lead the plumber to Bowser.
When you come out of the pipe/launch star, Bowser's fight and speech proceeds as usual. Further changes should be discussed in a topic of its own.
Star Get!
Song: Same as SMG2 original.
Background: Same as SMG2 original.
Area 1
Mario lands on a moving Airship, which is actually about to stop, reaching a path made with stone blocks from Haunty Halls. The color on top of them alternates between green and red. The Toad Captain appears along with another Toad and a Starship. When selected, he says: "Mario! Glad to see you are fine! We have detected extreme *Power Star icon* energy in this place, but it seems to be well protected. We can't even get past the landing spot, but I'm sure you'll sneak in there easily! Good luck!" After this short text, the other Toad says in the automatic speech: "We're counting on you!"
Now returning to the fiery business. At the end of the bridge, a circular structure is found. It is actually the metal object in Bowser Jr's Fearsome Fleet video, 0:30, without the electric rails, Bullet cannons and the cage, and rotated horizontally as well. At the other edge, there is a bridge of yellow respawning platforms, but unactivated (stands are there, but platforms don't appear.). A spiked shockwave sentry is placed at the middle of the structure, so the player has to be very careful not to get hit. There is a line or four "?" coins here, one at each edge of the platform, and only one appears at a time. After all coins are collected, the bridge is activated and Mario can proceed.
The second circle platform is Spin-Dig's Steel Ring planet, and there is another deactivated bridge on the other edge. This time, three Goombeetles and three Brrn Bits are found. When all enemies are defeated, Mario proceeds on the bridge, moving to the Crate Incinerate planet in Rightside Down Galaxy.
There is an energy cage at the middle, surrounded by fireballs in a circular path. When Mario lands on this planet, two or three Magikoopas appear and start to attack. Destroying all the enemies here spawns the key, which deactivates the energy cage in the middle, allowing the player to use a cannon hidden in it to get to the next area.
Area 2
After being shot by the cannon, Mario hits a target object and lands on the original starting platform. The Magikoopa that normally appears here has been replaced by a Hammer Bro and a Boomerang Bro. Defeating both of them unlocks the Pull Star that leads Mario to the next two planets, same as original. Near the Ground-Pound spring at the first object, the Luma has been replaced with a Goomba. The 6-life mushroom has been removed as well. At the end of the second object, the crystal hiding the Launch Star has been replaced by a Magikoopa, which when defeated unlocks the new Launch Star.
Area 3
Checkpoint. Instead of the original checkpoint planet, Mario lands on a stone block with green top. This area is basically a pair of lava planets from Melty Monster, and the stone platform is right above this surface. The gravity center here is in the center of these planets.
Here, the player has to navigate with extreme care on top of a line of yellow respawning platforms when above the lava planets, and the connection between the two planets is made by a line of small stone objects located near the end of Melty Monster's first Star. Two Flimps are located at each edge of this "bridge". While crossing the two planets, the player has to dodge Paragoombas, Choppahs and even fireball cannons. At the end of the line, on the second lava planet, there is an Airship and a Ground-Pound switch on it. After it is activated, the Airship will start moving forward and proceed to where the Flimps were just before the first meteor gate. While on the Airship, Mario has to dodge attacks from incoming Magikoopas and Goombeetles. From where the Flimps were, moving to the right leads to a 6-life mushroom, to the left leads to the Whomps and the star gate. The Comet Medal, however, remains in its original spot.
Area 4
Checkpoint. This area is the same as the normal Lava Lair after the meteor gate. However, the Snake Block paths are extended, more Magikoopas appear along with a few more obstacles, such as electric fences, stone blocks that have to be climbed and possibly spinning fireballs (path tilted horizontally).
Area 5
Wait, what? You went in the last Gate but you aren't in the Bowser fight yet? Yes. There is a bit of platforming before Bowser's fight. Still, the background is the same as the original, and the music used here is the same that plays on Topmaniac's planet before the boss fight, in SMG1. In addition to that, a very light dark red/black fog forms up when Mario tries to look far away.
When cutscene editing is possible, we could show Mario coming out of a portal with his landing animation when he first arrives at Sky Station, but until then,let's just trigger a flash of light starting when he enters the portal and slowly fading away, revealing the additional platforming area.
It's not very extensive nor supposed to be difficult, though: it starts as a short path with Flip-Swap panels and stone blocks, turns into a SMB-like 2D area with few enemies, such as Paragoombas, Magikoopas and Boomerang Bros, and when a switch at the end is hit, it immediately turns the 2D area into 3D again, allowing the player to access platforms placed at the sides near the switch.
From the switch, Mario has to cross a bridge of respawning yellow platforms while dodging bubbles shot by a cannon placed beyond the bridge, where there are four stone blocks and a launch star/pipe that will lead the plumber to Bowser.
When you come out of the pipe/launch star, Bowser's fight and speech proceeds as usual. Further changes should be discussed in a topic of its own.
Star Get!
Dashing on the Lava Seas
Song: Koopa Base Speedrun
Background: Same as SMG2 original.
See that
Green Star 1
Undefined.
Undefined.
Green Star 2
Undefined.
Undefined.
Additional Comments
If this design is approved, I could try to build it in Sketchup. However, I don't have any working models, and a weird glitch doesn't allow me to open .3ds files, meaning that BMDView2 is useless.
If this design is approved, I could try to build it in Sketchup. However, I don't have any working models, and a weird glitch doesn't allow me to open .3ds files, meaning that BMDView2 is useless.
Design made by LordFalcon. If he updates his design, I will update this post.