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Post by SuperMario64DS on Feb 2, 2012 15:05:38 GMT -5
Hey Blank, what collision type would be Climbable, like the Trees at Peach's Castle?
We should have the Palm Trees Climbable too so it can stay true to the auctual Level.
I'm guessing that getting the Palm Trees Vertices & UV to be correct won't be as difficult as it would be an entire Level.
And would it be possible to also have the boats? We could convert the BMD to BDL, use Blank's Program to convert it's COL to OBJ and then to KCL, replace it with an object and apply a route?
And with the other Glitch you mentioned, with the Windows, you must change the order of Polygons. All Transparent Polygons must be last in the order of Polygons, MKWii has a simular glitch and they same thing may be happening here.
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Post by Glem3 on Feb 2, 2012 15:19:41 GMT -5
Okay... By tonight, I want delfino plaza fully functioning with ALL of its models, that is my goal
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Post by NWPlayer123 on Feb 2, 2012 15:22:19 GMT -5
I disagree. By the time we finish, most people will lose interest in the way that they will be playing the final game. Besides, you only control yourself, not others. If I wanted to, I could just leave for a while and just work on those packs. Even if you asked me to work on something else, I can listen to you or I can just keep doing it. So just consider that
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Post by NWPlayer123 on Feb 2, 2012 15:25:35 GMT -5
I'm not saying I'm GOING to do that, but keep it in mind
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Post by Glem3 on Feb 2, 2012 15:46:43 GMT -5
Well of course, you can choose to work on level packs if you want. I'm simply saying it's not a part of this project. Anyway, back to topic. I'm home now, I'm going to start work on the level again. I'll go test your files and report back in a few.
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Post by NWPlayer123 on Feb 2, 2012 15:48:50 GMT -5
Yay! Good. Then I can know if I succeeded or failed
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Post by Glem3 on Feb 2, 2012 15:51:45 GMT -5
AsteroidClow didn't work, the game did not load (black screen upon starting file). Now I'm off to test the blimp fruit. Get on the IRC, if you can.
Edit: The blimp fruit didn't work either... But I think I know why. The blimp fruit was loading in the level fine... so it's probably not the actual fruit which needed to be added. However, it's yoshi EATING the blimp fruit that crashes the game. We probably need to insert the blimp yoshi model.
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Post by SuperMario64DS on Feb 2, 2012 16:05:15 GMT -5
What collision type are the Climbable Trees?
If we are going to reach your goal, we must know.
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Post by Glem3 on Feb 2, 2012 17:32:10 GMT -5
Just a note about Piantas, in a way, they DO have a walking animation... just look at Turn.bck. Of course, that's their animation to help them turn and face mario, but in the future, if we are able to make them move, it could work as a walking animation.
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Post by SuperMario64DS on Feb 2, 2012 17:37:46 GMT -5
It could...
But what about the trees?
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Post by NWPlayer123 on Feb 2, 2012 18:51:44 GMT -5
NOBODY HAS ANSWERED ME!!!!! What is an NPC that you have seen "walking". I need to know so I can study it to see how it moved - whether by a path or what. BUT I CAN'T DO IT IF YOU GUYS DON'T GIVE ME AN EXAMPLE!!!!!
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Post by Agent000 on Feb 2, 2012 18:57:45 GMT -5
I don't think any NPCs walk or move.
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Post by NWPlayer123 on Feb 2, 2012 19:00:15 GMT -5
Don't some lumas on SSM move?
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Post by Agent000 on Feb 2, 2012 19:06:59 GMT -5
I don't think so.
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Post by NWPlayer123 on Feb 2, 2012 19:09:49 GMT -5
OMFG! I found it out! I looked at the Lumas in SMG1 on the CO and I figured out how to get them to work. Now to look further.......
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